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Posts Tagged ‘Games’

Game Finished: Gears of War 2

February 5th, 2010 dlh No comments
Gears of War
Image via Wikipedia

I’m still on a roll, finishing games at a rapid clip. Susan was out of town for several days at a conference which also helped.

It’s clear Gears of War 2 was written for 15 year old males, and for the most part I hated it. I disliked the first one and traded it in before finishing it, and ended up with the sequel because of a buy 2 get 1 free sale at Gamestop. I’d heard the sequel was an improvement on the original, and it probably is on a technical level, but the abysmally stupid plot, awful dialog, and mediocre game mechanics all drag the thing down into ‘don’t bother playing this dog’ territory. The script writers are channeling braindead hollywood action flicks from the 80s, think, say ‘Arnold Schwarzenegger in Commando‘ level dumb dialog. Lots of folks loved this game (it’s got a 93 rating over on metacritic for example) – I guess I’m just not in the target audience for this one. My appreciation for it wasn’t helped by the fact that I played it right after Halo ODST, a game with a refined combat and gameplay aesthetic that Gears of War 2 compares very poorly to. The one positive thing I can say is that the game does have some imaginative settings with impressive scope, especially when you venture underground into vast cavernous areas with ancient temples, sunken cities, and a giant worm out to get you – that part was a visual treat. Everything else…I disliked.

The clip below plays some of the cutscenes from the game and gives a pretty good idea of why I disliked the game. Video quality’s not that great but the audio is really the point. Don’t play this with other people around, it’s definitely NSFW.

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Game finished: Halo O.D.S.T.

February 3rd, 2010 dlh No comments
Halo 3 - Master Chief
Image by Ricardo Saramago via Flickr

I finished Halo O.D.S.T. (aka Orbital Drop Ship Troopers), the 4th game in the Halo series (or like the 8th, if you count the Marathon games as the spiritual predecessors they were) over the weekend. I ended up enjoying it a lot more than I expected. I’ve solved all the Halo games at this point, including 2 of them in coop, and I figured I had seen everything the Halo games had to see at this point, plus Halo 3 concludes the Master Chief’s story arc, and I sort of figured without the Master Chief I wouldn’t be interested.

I only ended up getting the game because Toys R Us had a buy 2 get 1 free sale after Thanksgiving and I couldn’t find anything else I was interested in. My first session with the game seemed to confirm my suspicion – been there, done that, I thought, and I quickly set the game aside for others. One of my New Year’s resolutions was to clear out my game backlog before buying any new games though, and I love buying new games, so I returned to it and warmed up to it as I played.

The Halo series does a pretty good job with their basic combat mechanics, and their level design focuses on setting up repeated ’situations’ or skirmishes that require tactical thinking, skill, and sometimes a little luck. The same skirmish can play out wildly differently each time you approach it after a failure too, which helps enormously with enjoyment. In terms of what ODST brings to the party this time around…well, not much new. Some tweaks to the weapons, graphics, vehicles, a lack of the more resilient Master Chief, and that’s about it. The relatively short plot follows the misadventures of a squad of soldiers on a mission in a city under siege by alien invaders. It’s told non-linearly, and while in the end it’s not that exciting, by the standards of most first person shooters it’s actually pretty solid. I played on normal difficulty and either the game is fairly easy or I’ve played enough Halo games to do really well at them, because I mostly found it pretty easy.

The one new thing that ODST does bring to the table is a multiplayer mode called Firefight that’s pretty fun – it’s basically the human players versus increasingly powerful waves of AI characters in skirmish battles. It’s tough, frantic, and a good deal of fun. The rest of the multiplayer is basically what you see in Halo 3 with a bunch of additional maps included, including some which were DLC for Halo 3.

So – would I recommend it? Qualified yes – if you’ve played Halo games and really enjoyed them, no question, you should pick it up. If you’re a singleplayer only player, well, it’s a tougher call. The single player is fun and well designed and has an above average story for the genre, but it’s also fairly short. If you’re a Halo 3 multiplayer fan, it’s probably worth picking up just for the Firefight mode alone.

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Game Finished: Ratchet and Clank Future: Quest for Booty

January 26th, 2010 dlh No comments
Ratchet & Clank Future: Quest for Booty
Image via Wikipedia

I’m on a roll thanks to one of my New Year’s resolutions. I finished Ratchet and Clank Future: Quest for Booty earlier in the week. It’s a short coda to the previous game, Tools of Destruction, and explains how Ratchet figures out where Clank is after he…disappears at the end of Tools of Destruction. I scored the next game in the series, Ratchet and Clank Future: A Crack in Time on sale over Christmas and I wanted to finish this game so I could move on its sequel. This is the 8th (!!!) Ratchet and Clank game and it doesn’t bring much new to the table. There’s more of a focus on puzzle solving than in the previous games, and it’s really short, maybe 3-4 hours long, but it’s still got the trademark Ratchet and Clank humor and I enjoyed it well enough. The series features run and gun arcade adventure with some light puzzle solving, a lot of saturday morning cartoon humor, and generally great graphics. I’ve played all of them and solved several of them, including this one, but if you’re going to skip one, this is the one. Counterbalancing that is it’s cheap – I got it for $9.99 from the Playstation store as a download. Below is an ~8 minute video showing off some of the gameplay. Bottom line, if you’ve played the previous games and enjoyed them, you’re likely to enjoy this one as well.

New Year’s resolutions

January 25th, 2010 dlh 1 comment

I’m a bit behind, granted. I have a good excuse – came down with pneumonia and it really knocked the stuffing out of me. I’m just starting to feel myself again after fighting this off for three weeks, and I’m still fighting a cough and dealing with fatigue issues. Anyway, I made two resolutions this year: To get back on track with my diet and exercise regimen, and to follow an example I set myself several years ago with my buying habits.

The diet and exercise resolution has turned out to be easy thanks to the bout of pneumonia. My weight had been creeping up and by this fall I was over 180 for the first time in a number of years, something I had begun to worry about. Stomach issues and a generally slacker attitude to exercise had me off my regimen for almost all of the summer and fall, so I figured, time for a new years resolution to address it. Pressures off now though – I’m down under 170 for the first time in at least 4-5 years. I just need to keep it off. As soon as my stamina is back it’s back on the exercise regimen, possibly adding in running, which I haven’t done regularly since I left Maine.

The second resolution is inspired by a successful resolution from years ago. At that time I had gotten addicted to buying books off of Abe books, ebay, and Amazon, and my to-read pile was growing faster than my read pile was decreasing. I resolved to only buy a book after I had finished at least one, and to generally focus on bringing down the number of books in the to-read pile. It worked. I still have a huge to-read pile (>20 books) but it no longer grows and it’s no longer close to 100 books. This year I’m applying these principles to videogames, because my to-play pile is like 15 games at this point and maybe higher. I’ve resolved to not buy a new game unless I finish one, and to focus on finishing off games I’ve left partially completed. I have this terrible habit of starting whatever new game I acquire, playing it obsessively for a week or two until the next game comes, then moving on, rarely finishing anything. No more! I’m working my way through games at a rapid clip, and not opening anything still in the shrinkwrap until I knock games off the list. So far it’s working – I’ve finished 4-5 games since the year began, and this was with me unable to play games for two weeks thanks to the pneumonia.

I’m such a hopeless nerd.

I’ve also put myself on a budget. Mint.com rocks for helping you see where you spend your money. I spend too much of mine on games, and that’s stopping as well.

Anyway, to sum up a rambling post, figure on a lot of  ‘Game finished’ posts from me, especially over the next couple of months, as I focus on a game at a time instead of flitting from game to game.

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Game finished: X-Men Origins: Wolverine

January 20th, 2010 dlh No comments

I was surprised how much I liked this game. I finished it on the PS3 over the weekend. On paper, you’d think I would hate this game – there’s not a lot of variety in terms of the enemies you face, by and large it’s a slightly disguised corridor crawler, the graphics are pretty good but the framerate can get low at times, some of the boss battles are really tedious (Gambit, who you fight like 97 times), it’s incredibly repetitive, you can exploit the combat system (grabs are really powerful) and there are a number of annoying scripted quicktime events (ie you have to press the correct button or sequence of buttons at the correct time). The game has two really important things going for it though – the combat is fast and fluid and an absolute blast (and it’s what you spend 99% of the game doing) , and the game captures the essence of Wolverine as ruthless baddass more than any game ever has. It’s one of the best superheroes in tights videogames ever. *

The game loosely follows the plot of the recent (mediocre, I thought) film, fleshing out various areas of the plot with more opportunities for combat and adding in a huge section of flashback material that’s only slightly touched on in the film, but it also strays far afield in parts. The game’s actually up for an award for the script which surprised me when it was announced – not that the game’s script is terrible or anything, it’s above average for this genre but really, that’s not saying much. If you haven’t seen the film, it’s basically an origin story but it jumps around in time a fair bit to tell the story.

Gameplay wise it’s an arcade brawler at heart, with a thin veneer of rpg layered on which allows you to increase the power, number, and styles of attacks, recuperative powers, and special abilities Wolverine has as the game progresses. There’s also some light collectathon stuff going on in the form of dogtags on the corpses of fallen comrades and wolverine statues which unlock challenge missions.

The game’s sort of the videogame equivalent of junkfood – nothing beyond capturing the essence of Wolverine is done especially well in this game, most of the gameplay systems are mediocre riffs on mechanics you’ve seen before, but on the whole it comes together as a fun little brawler.

Below is a video of one of my favorite sections of the game, wherein Wolverine manages to take down a Sentinel. Few things will make you feel more baddass than that ;-)

* One caveat here – I have not yet played Batman: Arkham Asylum yet, and it’s supposed to be even better.

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An iphone sword of Fargoal remake

December 23rd, 2009 dlh No comments
Screenshot from Sword of Fargoal ported to the...
Image via Wikipedia

Another reason to love my iphone: a remake of the classic old Commodore 64 rpg-lite, Sword of Fargoal, by the original developers. Info on the new iphone version can be had over on toucharcade, there’s a decent write-up on the original here on wikipedia, and I’ve mentioned it at least once before here when a pc version was released. I picked this up when it came out several weeks ago for $5, and it’s on sale now for only $1.99. Definitely worth grabbing if you played the original and have fond memories of it, and also worth a look if you enjoy the genre.  The remake adds graphical polish, item and monster enhancements, and user interface changes to make it work well on the phone.

Friday fun: adventure games, old school style

November 6th, 2009 dlh No comments

Graphic adventures have made something of a comeback over the last couple of years, thanks in no small part to the success of the wonderfully funny episodic Sam and Max games, but they’re still very much a niche game genre. This wasn’t always the case – back in the 80’s graphic adventures were one of the most popular genres, and one of the biggest producers of this genre was Sierra, now sadly long gone. Their games live on though, and Sarien.net is this week’s friday fun link – they have many of the classic old Sierra games from the 80’s available to play for free in your browser. If you fancy a walk down memory lane from back in the day, check them out.

Friday Fun: Torchlight

October 30th, 2009 dlh 2 comments

Did you play and love Diablo or Diablo II back in the day? Do you wish there was a modern equivalent?  If so, you can stop reading now and head over to steampowered.com. Buy yourself a copy of Torchlight for $20, and you’ll be in action rpg nirvana within a half hour or so.

The same principle applies if you played Fate some years ago – Torchlight is by some of the same folks and if you like Fate, you’re going to love Torchlight – it’s Fate on steroids with a shiny new coat of paint.

If you’re not familiar with these games, they’re easy to pick up and play, feature some light’ish rpg elements, tons of variety in setting, enemies, and most especially loot. You run around doing simple quests, fighting bad guys, leveling up, gathering up swords of +5 smacking of goodness, lather, rinse, repeat. They don’t necessarily require much heavy thinking but there are tactics that work and those that don’t, with plenty of health potions required for those who don’t want to bother thinking and just want to plow ever deeper into the dungeon.

I love the genre and this is the best example of it to come along in years. There’s a video below so you can get a sense of the gameplay. For now this is PC only but there’s a Mac version on the way due in January. For now you can only buy this via the digital download services but a boxed version is also on the way. There are also development tools on the way and the game is very Mod friendly. If this does as well as Fate did, expect tons of additional content, conversions, and more.

My only criticisms of the game are that I wish the loading was a bit faster and I wish they had included multiplayer, but man, it’s $20 and it’s a blast to play. Definitely worth checking out if it seems like it’s up your alley.

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Friday fun link: Robokill

June 6th, 2008 dlh No comments

Ok ok, so you lack imagination and don’t appreciate my other friday fun link. Fine. I missed a week last week anyway, so here for your frenetic mouse clicking pleasure is Robokill, a flash-based action game built along Robotron 2084 lines. This is one of the best action games I’ve seen in flash, with great graphics and sound and tight controls. The link takes you to the demo, but it’s long enough that you’ll almost definitely get your fill, and the game is good enough that it’s worth considering a purchase.
Originally [via]

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Game finished: Shadowgrounds Survivor

May 22nd, 2008 dlh No comments

I finished up Shadowgrounds Survivor this morning. It was on sale a couple of weekends ago on Valve’s Steam software distribution service for only $5. I had played the demo some time ago and liked it but hadn’t gotten around to spending the ~$20 to buy it, so when it came up for only $5 I jumped on it. By and large the game is worth $20 though there are some annoying glitches to be found playing through it.

It’s an old school action arcade game with some light RPG elements layered onto it. The plot is a riff on the old ‘aliens that look like the aliens from the movie aliens attack a space colony’ which has been riffed on any number of times, but it’s done competently enough and you can pretty much skip through it directly to the alien blasting action if you want. Controls are straightforward – mouse to rotate/aim and shoot and WASD/arrow keys to move your character around. Over the course of the game you get to use and level up three characters – a marine with a lot of firepower, a drunken russian with a flamethrower, and a lithe little assassin with some stealthy and long distance firepower. There isn’t much variety in terms of enemy types, but the game is about the blasting of the hordes and this never bothered me. The graphics themselves are pretty good:

The player electrocutes an alien.Image via Wikipedia

There were two major technical issues with the game. The first had to do with the camera. Often as you entered a level the camera would swoop around in an in-game cinematic, and this would sometimes then get stuck in a weird location leaving you unable to see the action, or even worse, sometimes after the cinematic I’d find my character trapped in the level geometry and unable to move or stuck in a confined area. Reloading from my last save always seemed to clear this up. The second problem was worse – there is a known save game corruption bug with the game which would always happen as you transitioned into a new level and would crash the game. This one is really annoying. There’s a workaround to this problem on the forums over on steampowered.com that involves downloading known non-corrupt save game files. I suspect this one would have pissed me off more had I paid more than $5 for the game, but for what I paid…ehh, I more than got my money’s worth.

Anyway, the game’s worth a look if you like action shooter games. PC only, price between $0 and $20 (it’s on Gametap if you’re a subscriber) depending on where you pick it up.